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Cinematic Character and Fight Reference Sheet
Cinematic Character and Fight Reference Sheet, shaped around character design art direction.
#character design
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@meAsifAion XCinematic Character and Fight Reference Sheet, shaped around character design art direction.
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Prompt Bookmarks@promptbookmarksOriginal Source
@meAsifAion XCreate a HIGH-END PROFESSIONAL PHOTOREALISTIC CINEMATIC CHARACTER REFERENCE SHEET using the uploaded reference image as the ABSOLUTE IDENTITY SOURCE. The uploaded reference image may contain either a MALE or FEMALE person. Automatically preserve the correct gender, identity, facial features, body structure, hairstyle, clothing characteristics, and natural physical appearance of the person shown in the reference. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ IDENTITY & CHARACTER CONSISTENCY ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ The uploaded reference image is the SINGLE ABSOLUTE SOURCE OF TRUTH for the character's identity. Preserve the EXACT SAME PERSON across every panel. Maintain: - exact facial identity - facial bone structure - face shape - skin tone - natural skin texture - eyes and eye shape - eyebrows - nose - lips - jawline - cheek structure - ears - hairstyle - hairline - hair length and texture - age - body proportions - height and build - natural physical characteristics - gender - recognizable appearance DO NOT beautify, redesign, idealize, masculinize, feminize, age, de-age, slim, enlarge, reshape, or otherwise alter the person. DO NOT create a generic model. Every visible head/face must belong to the EXACT SAME PERSON from the reference. If the reference is FEMALE, keep the character naturally female. If the reference is MALE, keep the character naturally male. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ EXACT SHEET STRUCTURE ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Create a PROFESSIONAL 16:9 WIDESCREEN CHARACTER DESIGN SHEET suitable for YouTube presentation and professional film/animation pre-production. Use EXACTLY TWO HORIZONTAL ROWS. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ TOP ROW — 4 IDENTITY REFERENCES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Create exactly FOUR large panels in one horizontal row: 01 — FULL BODY FRONT VIEW - straight standing position - complete body visible from head to feet - neutral natural posture - camera facing directly toward character - accurate proportions 02 — FULL BODY BACK VIEW - complete body visible from head to feet - character facing completely away from camera - show hairstyle/hair from behind - accurate clothing and body proportions 03 — FULL BODY SIDE VIEW - clean true side/profile view - complete body visible from head to feet - preserve exact facial profile and body proportions 04 — FACIAL PORTRAIT - detailed straight-on head-and-shoulders portrait - exact facial identity - highly detailed eyes, skin, hair and facial structure - natural expression - no beauty retouching ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ BOTTOM ROW — 6 FIGHTING BODY REFERENCES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Create EXACTLY SIX equal-sized panels in ONE horizontal row. IMPORTANT: THESE SIX PANELS MUST CONTAIN BODY REFERENCES WITHOUT HEADS. The character's head and face must NOT appear in any of the six bottom panels. Do NOT place a head, face, facial features, hair, floating head, or reconstructed head above the body. The neck/head area must be cleanly cropped/removed so the panel contains ONLY THE BODY. Keep the original character's: - body proportions - physique - clothing - sleeves - pants/skirt - shoes - accessories - fabric behavior - anatomy consistent with the reference. Create six DIFFERENT cinematic fighting/action poses: 05 — FIGHT STYLE 01 BOXING / COMBAT GUARD - strong fighting stance - fists raised - realistic weight distribution 06 — FIGHT STYLE 02 HIGH KICK - dynamic high kick - realistic leg extension - physically believable balance 07 — FIGHT STYLE 03 DEFENSIVE STANCE - defensive martial-arts guard - bent knees - realistic body mechanics 08 — FIGHT STYLE 04 LOW MOVEMENT - low crouching combat movement - one hand close to or touching the ground - dynamic realistic posture 09 — FIGHT STYLE 05 PUNCH STRIKE - powerful forward punching motion - realistic torso rotation - believable weight transfer 10 — FIGHT STYLE 06 JUMP / KNEE STRIKE - dynamic airborne combat pose - realistic jumping mechanics - believable leg and torso movement ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ HEADLESS BODY RULE ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ For panels 05–10: NO HEAD. NO FACE. NO HAIR. NO NECK-UP CHARACTER. Show ONLY the character's body from approximately the shoulder/neck area downward. The body must look like a professional COSTUME / BODY MOVEMENT REFERENCE, not a mutilated person. Use a clean natural upper-body crop around the shoulder/neck area with no visible face or head. Do not generate an empty space where a head should be. Do not attach a different head. Do not replace the head with another person. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ CLOTHING CONSISTENCY ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Use the clothing from the uploaded reference image as the primary wardrobe reference. Preserve: - clothing type - colors - materials - patterns - footwear - accessories - sleeves - jewelry/watch/glasses when present Maintain identical wardrobe continuity throughout the entire sheet. Show realistic fabric folds, stretching, compression and movement according to each action pose. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ PHOTOGRAPHY & REALISM ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ HIGH-END PROFESSIONAL PHOTOREALISTIC CINEMATIC PHOTOGRAPHY. Real human anatomy. Realistic skin pores. Natural skin texture. Individual realistic hair strands. Physically accurate clothing folds. Natural body proportions. Realistic shadows. Realistic contact shadows. Subtle cinematic depth of field. Professional studio photography. Premium film-production quality. Use one consistent neutral studio environment across the sheet. Maintain consistent: - camera height - lens perspective - lighting direction - color temperature - background - exposure - skin rendering - visual style The action poses should feel photographed in the SAME studio with the SAME character. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ LAYOUT & DESIGN ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 16:9 LANDSCAPE / YOUTUBE WIDESCREEN FORMAT. Professional Hollywood character-development reference sheet aesthetic. Two clean horizontal rows: TOP: [ FRONT ] [ BACK ] [ SIDE ] [ FACE ] BOTTOM: [ FIGHT 01 ] [ FIGHT 02 ] [ FIGHT 03 ] [ FIGHT 04 ] [ FIGHT 05 ] [ FIGHT 06 ] Use clean thin panel separators. Balanced spacing. Consistent panel sizing. Minimal professional dark caption bars with clean white uppercase typography. Labels should be: 01 — FULL BODY / FRONT 02 — FULL BODY / BACK 03 — FULL BODY / SIDE 04 — FACIAL PORTRAIT 05 — FIGHT STYLE 01 06 — FIGHT STYLE 02 07 — FIGHT STYLE 03 08 — FIGHT STYLE 04 09 — FIGHT STYLE 05 10 — FIGHT STYLE 06 Keep typography minimal, elegant and professional. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ CAMERA & COMPOSITION ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Use realistic professional photography perspective. Top full-body panels: - full figure completely inside frame - head-to-feet visible - no cropped hands - no cropped feet - consistent scale Facial portrait: - close-up - sharp facial detail - natural proportions Bottom action panels: - full body movement visible - hands and feet inside frame whenever possible - dynamic but anatomically believable composition - no unnecessary cropping ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ABSOLUTE NEGATIVE CONSTRAINTS ━━━━━━━━━━━━━━━━━━━━━━━━━━━━ NO identity drift. NO different person between panels. NO generic face. NO face swapping. NO facial redesign. NO beauty filter. NO plastic skin. NO CGI appearance. NO 3D-rendered look. NO cartoon. NO anime. NO illustration. NO artificial facial symmetry. NO body distortion. NO altered gender. NO altered age. NO unrealistic anatomy. NO extra fingers. NO missing fingers. NO duplicated limbs. NO extra arms. NO extra legs. NO fused hands. NO malformed feet. NO floating objects. NO duplicated accessories. BOTTOM SIX PANELS: NO HEAD. NO FACE. NO HAIR. NO VISIBLE HEAD. NO DIFFERENT HEAD. NO FLOATING HEAD. NO FACIAL FEATURES. The final result must look like a REAL PROFESSIONAL HOLLYWOOD ACTION CHARACTER REFERENCE SHEET photographed from one consistent real person. The uploaded reference image controls IDENTITY. The generated sheet controls POSE, CAMERA, LAYOUT and PRESENTATION. IDENTITY MUST NEVER CHANGE.
[ FRONT ][ BACK ][ SIDE ][ FACE ][ FIGHT 01 ][ FIGHT 02 ][ FIGHT 03 ][ FIGHT 04 ]Prompt Blueprint
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Cinematic Character and Fight Reference Sheet
Defines the visual medium, rendering technique, and aesthetic school.
Controls illuminance, color temperature, shadows, and mood.
Governs viewpoint, lens focal length, composition, and depth.
Resolution, aspect ratio, model version, and generation flags.
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